Technologically, Blade of Darkness has some nice details and killer real-time shadow effects, though the graphics aren’t quite as refined as those of, say, the UnrealEngine-powered Rune. This journey across a traditional fantasy world overrun by orcs is made palatable by an eerie lighting system and some amazing injections of sound that cause the tense atmosphere to drip from the stone cold walls of each new location. It was an ambitious project.Īt its heart, Blade of Darkness is a castle and dungeon crawl – sometimes repetitively so – intertwined with a perpetual key hunt and search for six runes, hidden in secret locations within the game’s 18 levels. It also borrowed ides from a wide spectrum of genres – standard first-person action adventures, RPG elements with four playable characters, a beat ’em up style combat system, and no small strategy melded within the subtleties of the core gameplay. The game’s main selling points were its hand-to-hand fighting mechanics and jaw-dropping shadow effects. A brew of various genres packaged into one action-adventure.Īfter four years in development and getting passed through two or three publishers, it’s almost a miracle that Blade of Darkness (a.k.a, Severance) ever saw the light of store shelves.
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